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To envisage the professions of the future, overcoming limits and barriers with digital technology.
The students will immerse themselves in an escape room with the aim of achieving what today seems impossible in certain professions and fields. They will be confronted with an obstacle and will have to choose the right solution to overcome it, creating new approaches and new ways of working in order to move on to the next level. For example: in the early stage of a game you may encounter a chef who has no sense of smell and have to find new ways to help him overcome this limitation.